Sackboy: A Big Adventure Review - Family Fun
The classic 3D platform set is somehow a lost art. Of course, there are fantastic examples of recent years like Super Mario 3D World, but games like Voodoo Vince or Rocket: Robot on Wheels are no longer lit up. It's really a shame. Not content from the market status, Sony used Sumo Digital to send one of his most charming characters in his greatest adventure to date. The result is Sackboy: A Big Adventure, a game enriching and visually beautiful that the whole family will love, even if it's not really a challenge.
On the planet Craftworld, the Sackfolk live a happy and friendly existence. Cooperative and creative equally. Our Sackboy hero lives in the city of Loom and, as our narrator says: He will spend a very strange day. It's an adventure, so there is obviously evil in progress. This evil takes the form of vex, a multicolored courtyard jester with brilliant yellow eyes. Certainly wrong. It causes an outcry everywhere in Craftworld using its Diabolical Topsy Turver, and it's in Sackboy to put an end to that.
A simple configuration leads to a deliciously charming adventure through 5 unique gaming spaces filled with jumps, rolls and collection. It's simple and repetitive, but undeniably fun. I read in your thoughts right now. You say that the Little Big Planet platform is absolutely horrible, right? May the way Sackboy floats in the air is a kind of nightmare awake? Well, do not worry, for Sumo happily settled Sackboy's jumps to be a lot more direct here. The movements are always heavy, but make precise jumps is more pleasant than before.
In many ways, a Big Adventure is structured as Super Mario 3D World. Every world presents a handful of new mechanisms and bonuses that Sackboy must master, then deposits these pieces in a set of familiar level structures. Most are relatively linear, with branching paths hiding dreams of dreamer and collectabells (yes, collectabells. Collectible bells). There are exceptions, and strong points are certainly rhythmic levels using licensed songs. From Uptown Funk to Toxic, they are pieces that everyone will recognize. I grobed a little at first, but I quickly returned while everything was going on to the rhythm of music. It is not only fun, but a good change of rhythm compared to the more relaxed platforms of other levels.
From an interactive map of the whole world containing secrets, Sackboy is heading - level per level - towards a meeting with a boss. Tackling at the boss and finish a world depends on the dreamers' number of orbs that Sackboy found, even though I've never found that painful at all. From the point of view of difficulty, Sackboy seems designed for maximum accessibility. I crossed the adventure, having only to try to try the levels to search for additional collectibles. I certainly wanted additional difficulties sometimes, but I also get what Sumo was looking for here. It's a friendly gambade for children of all ages.
All this time, Sackboy is quite adorable. His small eye-shaped eyes convey a surprising amount of emotion, supported by an animation on top that would not be irrelevant in a Pixar movie. Indeed, the attention paid to detail in Sackboy: A Big Adventure is incredibly good. The materials are extremely detailed, especially in the beautiful kinematics. The Sackboy thread has small flying strands, while reflective surfaces add a layer of credibility. Everything is built from artisanal materials of the real world, and take the time to absorb each of these design choices was a real treat. The end detail displayed in Sackboy proves that yes, the new generation graphics are a big step forward, and these are the little things that add large differences.
Despite the absence of the creative aspect of Little Big Planet, a Big Adventure still has this artisanal flavor that I expect from the franchise. Many levels are wonderful the aesthetics of the LBP pop-up book, as if you guide Sackboy through a constantly evolving diorama. Even when the gameplay was familiar, Sackboy: A Big Adventure manages to surprise me constantly with his presentation. And not only visually. The writing is strong everywhere, with game games in Gogo and an endearing English flair. Unexpectedly, history and writing provide a platform for an excellent work of character and voice. Gerald StrudleGuff and ZOM ZOM (zoom zoom) have been particularly distinguished as Craftworld's animal and trader, and made me laugh throughout the experience. Meanwhile, Richard E. Grant is exceptional as Vex, channeling some of the JOKER from Mark Hammill while every word drip absolute perversity.
Once again, as Super Mario 3D World, Sackboy: A Big Adventure offers levels of cooperation and teamwork with 4 players requiring more than one Sackperson. I could not test the cooperation of the couch due to a critical shortage of Dualsense controllers, but I am convinced that it would be a good time according to the reaction of the other people who watch me play in the game.
Sackboy: A Big Adventure represents a kind of game almost forgotten and represents it refined. A competent, if not revolutionary platform, propel sackboy in a breathtaking world full of fun decorations and smart writing, while an accessible level of challenge opens experience at all levels of skill. It is a question of having fun, and the first complete adventure of Sackboy succeeds absolutely.
_ * Revision code provided by the publisher * _
- Beautiful art and design
- Smart musical levels
- Fun of pure platform
- Not really a challenge
- Repetitive gameplay design