Ghostwire: Tokyo: Developers show over-rotated scenes and explain controllers

Shadowverse | Machina Portalcraft w/Belphomet SR The bizarre designed action adventure Ghostwire: Tokyo was moved to early 2022. Tango Gameworks (The Evil Within, The Evil Within 2) presented on Sonys yesterday's PlayStation Showcase but at least other over-scenes from the idiosyncratic ghost to rescue Tokios.

The title will first appear console-exclusively on PlayStation 5 and PC. Bethesdas Associate Content Manager Parker Wilhelm explained in the German Playstation Blog:

A mysterious fog is about tokio and leads to almost the complete population dissolves in air. As a mysterious masked grouping claimed to be responsible, you have nothing but questions there and waves from supernatural visitors with whom you Make clear. explores the spooky city and hides at your essential skills, while in Ghostwire: Tokyo is the unknown and reveals the truth.

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With the ability to control wind, water and fire, you can combine skills to defeat a wide range of supernatural opponents, including:

Flinke ghosts in the form of headless high school students who attack in groups and use speed and mobility to catch you on the wrong foot. Puppen based on the traditional Teru Teru Bozu weather dolls flying through the air as hung on invisible threads, and firing with fire. Fightless ghosts dressed as for a funeral with rainy landscapes and ward off attacks with their umbrellas as they approach to land a melee goal .

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Using the advanced hardware capacities of the PS5 console, Tango Gameworks awake their vision of a spooky, modern Tokyo for life. The design is based on the next-generation technology, whereby players run through rain-smooth roads in top modern detail, whose reality is even more intense through the rayTracing and 3D audio technology of the PS5 console. Through the console's SSD memory and its high speed, load times are virtually non-existent, whereby the city in Ghostwire: Tokyo can be seamlessly explored.

With the Dolesense Wireless Controller, the action is more immersive than ever, because the built-in audio capacities of the controller bring the voices from the beyond directly to the player, which corresponds to a sixth sense that helps to find things normally for People are not perceptible who roam the ghostly city.

The adaptive triggers and the haptic feedback of the dual wireless controller also simulate using and developing your powers. Without looking, the players can detect the difference between the use of a firing and the shooting of precise wind teases when using the Ethereal Weaving. If you try a core grave (core handle), an attack in which players can move the essence from a visitor nearby, simulate the triggers of their resistance when the mind resists the final blow. You reinforce your skills, the responses of the adaptive triggers of the dualsense wireless controller as well, which can actually feel, how it feels to become a stronger and more capable ghost hunter.

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